// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "Silhouette.h" #include "SilhouetteGeomEngine.h" #include "../geometry/GeomUtils.h" using namespace std; Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0,0,0); real SilhouetteGeomEngine::_translation[3] = {0,0,0}; real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}; real SilhouetteGeomEngine::_projectionMatrix[4][4] = {{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}; real SilhouetteGeomEngine::_transform[4][4] = {{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}; int SilhouetteGeomEngine::_viewport[4] = {1,1,1,1}; // the viewport real SilhouetteGeomEngine::_Focal = 0.0; real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}; real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}; real SilhouetteGeomEngine::_znear = 0.0; real SilhouetteGeomEngine::_zfar = 100.0; bool SilhouetteGeomEngine::_isOrthographicProjection = false; SilhouetteGeomEngine * SilhouetteGeomEngine::_pInstance = 0; void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal) { unsigned int i,j; _translation[0] = iModelViewMatrix[3][0]; _translation[1] = iModelViewMatrix[3][1]; _translation[2] = iModelViewMatrix[3][2]; for(i=0; i<4; i++){ for(j=0; j<4; j++) { _modelViewMatrix[i][j] = iModelViewMatrix[j][i]; _glModelViewMatrix[i][j] = iModelViewMatrix[i][j]; } } for(i=0; i<4; i++){ for(j=0; j<4; j++) { _projectionMatrix[i][j] = iProjectionMatrix[j][i]; _glProjectionMatrix[i][j] = iProjectionMatrix[i][j]; } } for(i=0; i<4; i++){ for(j=0; j<4; j++) { _transform[i][j] = 0; for(unsigned int k=0; k<4; k++) _transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j]; } } for(i=0; i<4; i++){ _viewport[i] = iViewport[i]; } _Focal = iFocal; _isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0); } void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar) { _znear = iZNear; _zfar = iZFar; } void SilhouetteGeomEngine::retrieveViewport(int viewport[4]){ memcpy(viewport, _viewport, 4*sizeof(int)); } //#define HUGE 1e9 void SilhouetteGeomEngine::ProjectSilhouette(vector& ioVertices) { Vec3r newPoint; // real min=HUGE; // real max=-HUGE; vector::iterator sv, svend; for(sv=ioVertices.begin(), svend=ioVertices.end(); sv!=svend; sv++) { GeomUtils::fromWorldToImage((*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport); newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1 (*sv)->setPoint2D(newPoint); //cerr << (*sv)->point2d().z() << " "; // real d=(*sv)->point2d()[2]; // if (d>max) max =d; // if (dpoint2d()); // (*sv)->setPoint2D(Vec3r(P[0], P[1], 1.0-(P[2]-min)/(max-min))); // //cerr<<(*sv)->point2d()[2]<<" "; // } } void SilhouetteGeomEngine::ProjectSilhouette(SVertex* ioVertex) { Vec3r newPoint; // real min=HUGE; // real max=-HUGE; vector::iterator sv, svend; GeomUtils::fromWorldToImage(ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport); newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1 ioVertex->setPoint2D(newPoint); } real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t) { if( _isOrthographicProjection ) return t; // we need to compute for each parameter t the corresponding // parameter T which gives the intersection in 3D. real T; // suffix w for world, c for camera, r for retina, i for image Vec3r Aw = (fe)->vertexA()->point3D(); Vec3r Bw = (fe)->vertexB()->point3D(); Vec3r Ac, Bc; GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix); GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix); Vec3r ABc = Bc - Ac; #if 0 cout << "Ac " << Ac << endl; cout << "Bc " << Bc << endl; cout << "ABc " << ABc << endl; #endif Vec3r Ai = (fe)->vertexA()->point2D(); Vec3r Bi = (fe)->vertexB()->point2D(); Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space Vec3r Ir, Ic; GeomUtils::fromImageToRetina(Ii, Ir, _viewport); real alpha, beta, denom; real m11 = _projectionMatrix[0][0]; real m13 = _projectionMatrix[0][2]; real m22 = _projectionMatrix[1][1]; real m23 = _projectionMatrix[1][2]; if (fabs(ABc[0]) > 1e-6) { alpha = ABc[2] / ABc[0]; beta = Ac[2] - alpha * Ac[0]; denom = alpha * (Ir[0] + m13) + m11; if (fabs(denom) < 1e-6) goto iter; Ic[0] = -beta * (Ir[0] + m13) / denom; // Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22; // Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2]; T = (Ic[0] - Ac[0]) / ABc[0]; } else if (fabs(ABc[1]) > 1e-6) { alpha = ABc[2] / ABc[1]; beta = Ac[2] - alpha * Ac[1]; denom = alpha * (Ir[1] + m23) + m22; if (fabs(denom) < 1e-6) goto iter; Ic[1] = -beta * (Ir[1] + m23) / denom; // Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11; // Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2]; T = (Ic[1] - Ac[1]) / ABc[1]; } else { iter: bool x_coords, less_than; if (fabs(Bi[0] - Ai[0]) > 1e-6) { x_coords = true; less_than = Ai[0] < Bi[0]; } else { x_coords = false; less_than = Ai[1] < Bi[1]; } Vec3r Pc, Pr, Pi; real T_sta = 0.0; real T_end = 1.0; real delta_x, delta_y, dist, dist_threshold = 1e-6; int i, max_iters = 100; for (i = 0; i < max_iters; i++) { T = T_sta + 0.5 * (T_end - T_sta); Pc = Ac + T * ABc; GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix); GeomUtils::fromRetinaToImage(Pr, Pi, _viewport); delta_x = Ii[0] - Pi[0]; delta_y = Ii[1] - Pi[1]; dist = sqrt(delta_x * delta_x + delta_y * delta_y); if (dist < dist_threshold) break; if (x_coords) { if (less_than) { if (Pi[0] < Ii[0]) { T_sta = T; } else { T_end = T; } } else { if (Pi[0] > Ii[0]) { T_sta = T; } else { T_end = T; } } } else { if (less_than) { if (Pi[1] < Ii[1]) { T_sta = T; } else { T_end = T; } } else { if (Pi[1] > Ii[1]) { T_sta = T; } else { T_end = T; } } } } #if 0 printf("SilhouetteGeomEngine::ImageToWorldParameter(): #iters = %d, dist = %e\n", i, dist); #endif if (i == max_iters) printf("SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = %e)\n", dist); } return T; } Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r& M) { Vec3r newPoint; GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport); newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1 return newPoint; }