/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__ #define __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__ /** \file blender/freestyle/intern/view_map/SilhouetteGeomEngine.h * \ingroup freestyle * \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that * this geom engine has as member data the viewpoint, transformations, projections... * \author Stephane Grabli * \date 03/09/2002 */ #include #include "../geometry/Geom.h" #include "../system/FreestyleConfig.h" using namespace Geometry; class SVertex; class FEdge; class LIB_VIEW_MAP_EXPORT SilhouetteGeomEngine { private: // The viewpoint under which the silhouette has to be computed static Vec3r _Viewpoint; static real _translation[3]; // the model view matrix (_modelViewMatrix[i][j] means element of line i and column j) static real _modelViewMatrix[4][4]; // the projection matrix (_projectionMatrix[i][j] means element of line i and column j) static real _projectionMatrix[4][4]; // the global transformation from world to screen (projection included) // (_transform[i][j] means element of line i and column j) static real _transform[4][4]; // the viewport static int _viewport[4]; static real _Focal; static real _znear; static real _zfar; // GL style (column major) projection matrix static real _glProjectionMatrix[4][4]; // GL style (column major) model view matrix static real _glModelViewMatrix[4][4]; static bool _isOrthographicProjection; static SilhouetteGeomEngine *_pInstance; public: /*! retrieves an instance on the singleton */ static SilhouetteGeomEngine *getInstance() { if(0 == _pInstance) { _pInstance = new SilhouetteGeomEngine; } return _pInstance; } /*! Sets the current viewpoint */ static inline void setViewpoint(const Vec3r& ivp) { _Viewpoint = ivp; } /*! Sets the current transformation * iModelViewMatrix * The 4x4 model view matrix, in column major order (openGL like). * iProjection matrix * The 4x4 projection matrix, in column major order (openGL like). * iViewport * The viewport. 4 real array: origin.x, origin.y, width, length * iFocal * The focal length */ static void setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal); /*! Sets the current znear and zfar */ static void setFrustum(real iZNear, real iZFar); /* accessors */ static void retrieveViewport(int viewport[4]); /*! Projects the silhouette in camera coordinates * This method modifies the ioEdges passed as argument. * ioVertices * The vertices to project. It is modified during the operation. */ static void ProjectSilhouette(std::vector& ioVertices); static void ProjectSilhouette(SVertex *ioVertex); /*! transforms the parameter t defining a 2D intersection for edge fe in order to obtain * the parameter giving the corresponding 3D intersection. * Returns the 3D parameter * fe * The edge * t * The parameter for the 2D intersection. */ static real ImageToWorldParameter(FEdge *fe, real t); /*! From world to image */ static Vec3r WorldToImage(const Vec3r& M); }; #endif // __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__