// // Filename : SilhouetteGeomEngine.h // Author(s) : Stephane Grabli // Purpose : Class to perform all geometric operations dedicated // to silhouette. That, for example, implies that // this geom engine has as member data the viewpoint, // transformations, projections... // Date of creation : 03/09/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef SILHOUETTEGEOMENGINE_H # define SILHOUETTEGEOMENGINE_H # include # include "../system/FreestyleConfig.h" # include "../geometry/Geom.h" using namespace Geometry; class SVertex; class FEdge; class LIB_VIEW_MAP_EXPORT SilhouetteGeomEngine { private: static Vec3r _Viewpoint; // The viewpoint under which the silhouette has to be computed static real _translation[3]; static real _modelViewMatrix[4][4]; // the model view matrix (_modelViewMatrix[i][j] means element of line i and column j) static real _projectionMatrix[4][4]; // the projection matrix (_projectionMatrix[i][j] means element of line i and column j) static real _transform[4][4]; // the global transformation from world to screen (projection included) (_transform[i][j] means element of line i and column j) static int _viewport[4]; // the viewport static real _Focal; static real _znear; static real _zfar; static real _glProjectionMatrix[4][4]; // GL style (column major) projection matrix static real _glModelViewMatrix[4][4]; // GL style (column major) model view matrix static bool _isOrthographicProjection; static SilhouetteGeomEngine *_pInstance; public: /*! retrieves an instance on the singleton */ static SilhouetteGeomEngine * getInstance() { if(0 == _pInstance) { _pInstance = new SilhouetteGeomEngine; } return _pInstance; } /*! Sets the current viewpoint */ static inline void setViewpoint(const Vec3r& ivp) {_Viewpoint = ivp;} /*! Sets the current transformation * iModelViewMatrix * The 4x4 model view matrix, in column major order (openGL like). * iProjection matrix * The 4x4 projection matrix, in column major order (openGL like). * iViewport * The viewport. 4 real array: origin.x, origin.y, width, length * iFocal * The focal length */ static void setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal) ; /*! Sets the current znear and zfar */ static void setFrustum(real iZNear, real iZFar) ; /* accessors */ static void retrieveViewport(int viewport[4]); /*! Projects the silhouette in camera coordinates * This method modifies the ioEdges passed as argument. * ioVertices * The vertices to project. It is modified during the * operation. */ static void ProjectSilhouette(std::vector& ioVertices); static void ProjectSilhouette(SVertex* ioVertex); /*! transforms the parameter t defining a 2D intersection for edge fe in order to obtain * the parameter giving the corresponding 3D intersection. * Returns the 3D parameter * fe * The edge * t * The parameter for the 2D intersection. */ static real ImageToWorldParameter(FEdge *fe, real t); /*! From world to image */ static Vec3r WorldToImage(const Vec3r& M); }; #endif // SILHOUETTEGEOMENGINE_H