/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/view_map/SphericalGrid.cpp * \ingroup freestyle * \brief Class to define a cell grid surrounding the projected image of a scene * \author Alexander Beels * \date 2010-12-19 */ #include #include #include "SphericalGrid.h" #include "BKE_global.h" using namespace std; namespace Freestyle { // Helper Classes // OccluderData /////////////// // Cell ///////// SphericalGrid::Cell::Cell() {} SphericalGrid::Cell::~Cell() {} void SphericalGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY) { const real epsilon = 1.0e-06; boundary[0] = x - epsilon; boundary[1] = x + sizeX + epsilon; boundary[2] = y - epsilon; boundary[3] = y + sizeY + epsilon; } bool SphericalGrid::Cell::compareOccludersByShallowestPoint(const SphericalGrid::OccluderData *a, const SphericalGrid::OccluderData *b) { return a->shallowest < b->shallowest; } void SphericalGrid::Cell::indexPolygons() { // Sort occluders by their shallowest points. sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint); } // Iterator ////////////////// SphericalGrid::Iterator::Iterator(SphericalGrid& grid, Vec3r& center, real /*epsilon*/) : _target(SphericalGrid::Transform::sphericalProjection(center)), _foundOccludee(false) { // Find target cell _cell = grid.findCell(_target); #if SPHERICAL_GRID_LOGGING if (G.debug & G_DEBUG_FREESTYLE) { cout << "Searching for occluders of edge centered at " << _target << " in cell [" << _cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", " << _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl; } #endif // Set iterator _current = _cell->faces.begin(); } SphericalGrid::Iterator::~Iterator() {} // SphericalGrid ///////////////// SphericalGrid::SphericalGrid(OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap, Vec3r& viewpoint, bool enableQI) : _viewpoint(viewpoint), _enableQI(enableQI) { if (G.debug & G_DEBUG_FREESTYLE) { cout << "Generate Cell structure" << endl; } // Generate Cell structure assignCells(source, density, viewMap); if (G.debug & G_DEBUG_FREESTYLE) { cout << "Distribute occluders" << endl; } // Fill Cells distributePolygons(source); if (G.debug & G_DEBUG_FREESTYLE) { cout << "Reorganize cells" << endl; } // Reorganize Cells reorganizeCells(); if (G.debug & G_DEBUG_FREESTYLE) { cout << "Ready to use SphericalGrid" << endl; } } SphericalGrid::~SphericalGrid() {} void SphericalGrid::assignCells(OccluderSource& /*source*/, GridDensityProvider& density, ViewMap *viewMap) { _cellSize = density.cellSize(); _cellsX = density.cellsX(); _cellsY = density.cellsY(); _cellOrigin[0] = density.cellOrigin(0); _cellOrigin[1] = density.cellOrigin(1); if (G.debug & G_DEBUG_FREESTYLE) { cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl; } // Now allocate the cell table and fill it with default (empty) cells _cells.resize(_cellsX * _cellsY); for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) { (*i) = NULL; } // Identify cells that will be used, and set the dimensions for each ViewMap::fedges_container& fedges = viewMap->FEdges(); for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f) { if ((*f)->isInImage()) { Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d()); unsigned i, j; getCellCoordinates(point, i, j); if (_cells[i * _cellsY + j] == NULL) { // This is an uninitialized cell real x, y, width, height; x = _cellOrigin[0] + _cellSize * i; width = _cellSize; y = _cellOrigin[1] + _cellSize * j; height = _cellSize; // Initialize cell Cell *b = _cells[i * _cellsY + j] = new Cell(); b->setDimensions(x, y, width, height); } } } } void SphericalGrid::distributePolygons(OccluderSource& source) { unsigned long nFaces = 0; unsigned long nKeptFaces = 0; for (source.begin(); source.isValid(); source.next()) { OccluderData *occluder = NULL; try { if (insertOccluder(source, occluder)) { _faces.push_back(occluder); ++nKeptFaces; } } catch (...) { // If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not owned by anyone, // and must be deleted. If the exception was thrown before or during new OccluderData(), then // occluder is NULL, and this delete is harmless. delete occluder; throw; } ++nFaces; } if (G.debug & G_DEBUG_FREESTYLE) { cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl; } } void SphericalGrid::reorganizeCells() { // Sort the occluders by shallowest point for (vector::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) { if (*i != NULL) { (*i)->indexPolygons(); } } } void SphericalGrid::getCellCoordinates(const Vec3r& point, unsigned& x, unsigned& y) { x = min(_cellsX - 1, (unsigned) floor (max((double) 0.0f, point[0] - _cellOrigin[0]) / _cellSize)); y = min(_cellsY - 1, (unsigned) floor (max((double) 0.0f, point[1] - _cellOrigin[1]) / _cellSize)); } SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r& point) { unsigned x, y; getCellCoordinates(point, x, y); return _cells[x * _cellsY + y]; } bool SphericalGrid::orthographicProjection() const { return false; } const Vec3r& SphericalGrid::viewpoint() const { return _viewpoint; } bool SphericalGrid::enableQI() const { return _enableQI; } SphericalGrid::Transform::Transform () : GridHelpers::Transform() {} Vec3r SphericalGrid::Transform::operator()(const Vec3r& point) const { return sphericalProjection(point); } Vec3r SphericalGrid::Transform::sphericalProjection(const Vec3r& M) { Vec3r newPoint; newPoint[0] = ::atan(M[0] / M[2]); newPoint[1] = ::atan(M[1] / M[2]); newPoint[2] = ::sqrt(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]); return newPoint; } } /* namespace Freestyle */