/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures) */ #include "WEdge.h" #include "../geometry/Grid.h" #include "../geometry/Polygon.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { class WFillGrid { public: inline WFillGrid(Grid *grid = NULL, WingedEdge *winged_edge = NULL) { _winged_edge = winged_edge; _grid = grid; _polygon_id = 0; } virtual ~WFillGrid() { } void fillGrid(); /** Accessors */ WingedEdge *getWingedEdge() { return _winged_edge; } Grid *getGrid() { return _grid; } /** Modifiers */ void setWingedEdge(WingedEdge *winged_edge) { if (winged_edge) { _winged_edge = winged_edge; } } void setGrid(Grid *grid) { if (grid) { _grid = grid; } } private: Grid *_grid; WingedEdge *_winged_edge; unsigned _polygon_id; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WFillGrid") #endif }; } /* namespace Freestyle */