/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/winged_edge/WSFillGrid.cpp * \ingroup freestyle * \brief Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures) * \author Stephane Grabli * \date 03/05/2003 */ #include "WEdge.h" #include "WSFillGrid.h" void WSFillGrid::fillGrid() { if (!_winged_edge || !_grid) return; vector wshapes = _winged_edge->getWShapes(); vector fvertices; vector vectors; vector faces; for (vector::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { faces = (*it)->GetFaceList(); for (vector::const_iterator f = faces.begin(); f != faces.end(); ++f) { (*f)->RetrieveVertexList(fvertices); for (vector::const_iterator wv = fvertices.begin(); wv != fvertices.end(); ++wv) vectors.push_back(Vec3r((*wv)->GetVertex())); // occluder will be deleted by the grid Polygon3r *occluder = new Polygon3r(vectors, (*f)->GetNormal()); occluder->setId(_polygon_id++); occluder->userdata = (void *)(*f); _grid->insertOccluder(occluder); vectors.clear(); fvertices.clear(); } faces.clear(); } }