/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended * info (silhouette etc...)) structure from a polygonal model */ #include "WXEdgeBuilder.h" #include "WXEdge.h" namespace Freestyle { void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs) { if (_pRenderMonitor && _pRenderMonitor->testBreak()) { return; } WXShape *shape = new WXShape; if (!buildWShape(*shape, ifs)) { delete shape; return; } shape->setId(ifs.getId().getFirst()); shape->setName(ifs.getName()); shape->setLibraryPath(ifs.getLibraryPath()); // ifs.setId(shape->GetId()); } void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, uint vsize) { WXVertex *vertex; for (uint i = 0; i < vsize; i += 3) { vertex = new WXVertex(Vec3f(vertices[i], vertices[i + 1], vertices[i + 2])); vertex->setId(i / 3); shape.AddVertex(vertex); } } } /* namespace Freestyle */