#ifndef WXEDGEBUILDER_H # define WXEDGEBUILDER_H // // Filename : WSBuilder.h // Author(s) : Stephane Grabli // Purpose : Class inherited from WingedEdgeBuilder and // designed to build a WX (WingedEdge + extended info(silhouette etc...)) // structure from a polygonal model // Date of creation : 28/05/03 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// # include "WingedEdgeBuilder.h" # include "../scene_graph/IndexedFaceSet.h" class LIB_WINGED_EDGE_EXPORT WXEdgeBuilder : public WingedEdgeBuilder { public: WXEdgeBuilder() : WingedEdgeBuilder() {} virtual ~WXEdgeBuilder() {} VISIT_DECL(IndexedFaceSet) protected: virtual void buildWVertices(WShape& shape, const real *vertices, unsigned vsize); }; #endif // WXEDGEBUILDER_H