// // Filename : WingedEdgeBuilder.h // Author(s) : Stephane Grabli // Purpose : Class to render a WingedEdge data structure // from a polyhedral data structure organized in // nodes of a scene graph // Date of creation : 28/05/03 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef WINGED_EDGE_BUILDER_H # define WINGED_EDGE_BUILDER_H # include "../system/FreestyleConfig.h" # include "../scene_graph/SceneVisitor.h" # include "WEdge.h" # include "../scene_graph/IndexedFaceSet.h" # include "../scene_graph/NodeTransform.h" class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor { public: inline WingedEdgeBuilder() : SceneVisitor() { _current_wshape = NULL; _current_material = NULL; _current_matrix = NULL; _winged_edge = new WingedEdge; // Not deleted by the destructor } virtual ~WingedEdgeBuilder() { for (vector::iterator it = _matrices_stack.begin(); it != _matrices_stack.end(); it++) delete *it; _matrices_stack.clear(); } VISIT_DECL(IndexedFaceSet) VISIT_DECL(NodeShape) VISIT_DECL(NodeTransform) virtual void visitNodeTransformAfter(NodeTransform&); // // Accessors // ///////////////////////////////////////////////////////////////////////////// inline WingedEdge* getWingedEdge() { return _winged_edge; } inline WShape* getCurrentWShape() { return _current_wshape; } inline Material* getCurrentMaterial() { return _current_material; } inline Matrix44r* getCurrentMatrix() { return _current_matrix; } // // Modifiers // ///////////////////////////////////////////////////////////////////////////// inline void setCurrentWShape(WShape* wshape) { _current_wshape = wshape; } inline void setCurrentMaterial(Material* mat) { _current_material = mat; } // inline void setCurrentMatrix(Matrix44r* matrix) { // _current_matrix = matrix; // } protected: virtual void buildWShape(WShape& shape, IndexedFaceSet& ifs); virtual void buildWVertices(WShape& shape, const real *vertices, unsigned vsize); private: void buildTriangleStrip(const real *vertices, const real *normals, vector& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, const unsigned *mindices, const unsigned *tindices, const unsigned nvertices); void buildTriangleFan(const real *vertices, const real *normals, vector& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, const unsigned *mindices, const unsigned *tindices, const unsigned nvertices); void buildTriangles(const real *vertices, const real *normals, vector& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, const unsigned *mindices, const unsigned *tindices, const unsigned nvertices); void transformVertices(const real *vertices, unsigned vsize, const Matrix44r& transform, real *res); void transformNormals(const real *normals, unsigned nsize, const Matrix44r& transform, real *res); WShape* _current_wshape; Material* _current_material; WingedEdge* _winged_edge; Matrix44r* _current_matrix; vector _matrices_stack; }; #endif // WINGED_EDGE_BUILDER_H