// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "LineRep.h" void LineRep::ComputeBBox() { real XMax = _vertices.front()[0]; real YMax = _vertices.front()[1]; real ZMax = _vertices.front()[2]; real XMin = _vertices.front()[0]; real YMin = _vertices.front()[1]; real ZMin = _vertices.front()[2]; // parse all the coordinates to find // the XMax, YMax, ZMax vector::iterator v; for(v=_vertices.begin(); v!=_vertices.end(); v++) { // X if((*v)[0] > XMax) XMax = (*v)[0]; if((*v)[0] < XMin) XMin = (*v)[0]; // Y if((*v)[1] > YMax) YMax = (*v)[1]; if((*v)[1] < YMin) YMin = (*v)[1]; // Z if((*v)[2] > ZMax) ZMax = (*v)[2]; if((*v)[2] < ZMin) ZMin = (*v)[2]; } SetBBox(BBox(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); }