// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "WXEdgeBuilder.h" #include "WXEdge.h" void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs) { WXShape *shape = new WXShape; buildWShape(*shape, ifs); shape->SetId(ifs.getId().getFirst()); //ifs.SetId(shape->GetId()); } void WXEdgeBuilder::buildWVertices(WShape& shape, const real *vertices, unsigned vsize) { WXVertex *vertex; for (unsigned i = 0; i < vsize; i += 3) { vertex = new WXVertex(Vec3r(vertices[i], vertices[i + 1], vertices[i + 2])); vertex->SetId(i / 3); shape.AddVertex(vertex); } }