/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup fn * * A `MultiFunction` encapsulates a function that is optimized for throughput (instead of latency). * The throughput is optimized by always processing many elements at once, instead of each element * separately. This is ideal for functions that are evaluated often (e.g. for every particle). * * By processing a lot of data at once, individual functions become easier to optimize for humans * and for the compiler. Furthermore, performance profiles become easier to understand and show * better where bottlenecks are. * * Every multi-function has a name and an ordered list of parameters. Parameters are used for input * and output. In fact, there are three kinds of parameters: inputs, outputs and mutable (which is * combination of input and output). * * To call a multi-function, one has to provide three things: * - `MFParams`: This references the input and output arrays that the function works with. The * arrays are not owned by MFParams. * - `IndexMask`: An array of indices indicating which indices in the provided arrays should be * touched/processed. * - `MFContext`: Further information for the called function. * * A new multi-function is generally implemented as follows: * 1. Create a new subclass of MultiFunction. * 2. Implement a constructor that initialized the signature of the function. * 3. Override the `call` function. */ #include "BLI_hash.hh" #include "FN_multi_function_context.hh" #include "FN_multi_function_params.hh" namespace blender::fn { class MultiFunction { private: const MFSignature *signature_ref_ = nullptr; public: virtual ~MultiFunction() { } virtual void call(IndexMask mask, MFParams params, MFContext context) const = 0; virtual uint64_t hash() const { return get_default_hash(this); } virtual bool equals(const MultiFunction &UNUSED(other)) const { return false; } int param_amount() const { return signature_ref_->param_types.size(); } IndexRange param_indices() const { return signature_ref_->param_types.index_range(); } MFParamType param_type(int param_index) const { return signature_ref_->param_types[param_index]; } StringRefNull param_name(int param_index) const { return signature_ref_->param_names[param_index]; } StringRefNull name() const { return signature_ref_->function_name; } bool depends_on_context() const { return signature_ref_->depends_on_context; } const MFSignature &signature() const { BLI_assert(signature_ref_ != nullptr); return *signature_ref_; } protected: /* Make the function use the given signature. This should be called once in the constructor of * child classes. No copy of the signature is made, so the caller has to make sure that the * signature lives as long as the multi function. It is ok to embed the signature into the child * class. */ void set_signature(const MFSignature *signature) { /* Take a pointer as argument, so that it is more obvious that no copy is created. */ BLI_assert(signature != nullptr); signature_ref_ = signature; } }; inline MFParamsBuilder::MFParamsBuilder(const MultiFunction &fn, int64_t mask_size) : MFParamsBuilder(fn.signature(), IndexMask(mask_size)) { } inline MFParamsBuilder::MFParamsBuilder(const MultiFunction &fn, const IndexMask *mask) : MFParamsBuilder(fn.signature(), *mask) { } namespace multi_function_types { using fn::CPPType; using fn::GMutableSpan; using fn::GSpan; using fn::MFContext; using fn::MFContextBuilder; using fn::MFDataType; using fn::MFParams; using fn::MFParamsBuilder; using fn::MFParamType; using fn::MultiFunction; } // namespace multi_function_types } // namespace blender::fn