/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "FN_attributes_ref.hh" namespace blender { namespace fn { AttributesInfoBuilder::~AttributesInfoBuilder() { for (uint i : m_defaults.index_range()) { m_types[i]->destruct(m_defaults[i]); } } void AttributesInfoBuilder::add(StringRef name, const CPPType &type, const void *default_value) { if (m_names.add_as(name)) { m_types.append(&type); if (default_value == nullptr) { default_value = type.default_value(); } void *dst = m_allocator.allocate(type.size(), type.alignment()); type.copy_to_uninitialized(default_value, dst); m_defaults.append(dst); } else { /* The same name can be added more than once as long as the type is always the same. */ BLI_assert(m_types[m_names.index_of_as(name)] == &type); } } AttributesInfo::AttributesInfo(const AttributesInfoBuilder &builder) { for (uint i : builder.m_types.index_range()) { StringRefNull name = m_allocator.copy_string(builder.m_names[i]); const CPPType &type = *builder.m_types[i]; const void *default_value = builder.m_defaults[i]; m_index_by_name.add_new(name, i); m_name_by_index.append(name); m_type_by_index.append(&type); void *dst = m_allocator.allocate(type.size(), type.alignment()); type.copy_to_uninitialized(default_value, dst); m_defaults.append(dst); } } AttributesInfo::~AttributesInfo() { for (uint i : m_defaults.index_range()) { m_type_by_index[i]->destruct(m_defaults[i]); } } } // namespace fn } // namespace blender