/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "FN_generic_vector_array.hh" #include "FN_multi_function_params.hh" #include "FN_multi_function_signature.hh" namespace blender::fn { GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size) : type_(type), element_size_(type.size()), items_(array_size) { } GVectorArray::~GVectorArray() { if (type_.is_trivially_destructible()) { return; } for (Item &item : items_) { type_.destruct_n(item.start, item.length); } } void GVectorArray::append(const int64_t index, const void *value) { Item &item = items_[index]; if (item.length == item.capacity) { this->realloc_to_at_least(item, item.capacity + 1); } void *dst = POINTER_OFFSET(item.start, element_size_ * item.length); type_.copy_construct(value, dst); item.length++; } void GVectorArray::extend(const int64_t index, const GVArray &values) { BLI_assert(values.type() == type_); for (const int i : IndexRange(values.size())) { BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer); values.get(i, buffer); this->append(index, buffer); type_.destruct(buffer); } } void GVectorArray::extend(const int64_t index, const GSpan values) { GVArray_For_GSpan varray{values}; this->extend(index, varray); } void GVectorArray::extend(IndexMask mask, const GVVectorArray &values) { for (const int i : mask) { GVArray_For_GVVectorArrayIndex array{values, i}; this->extend(i, array); } } void GVectorArray::extend(IndexMask mask, const GVectorArray &values) { GVVectorArray_For_GVectorArray virtual_values{values}; this->extend(mask, virtual_values); } GMutableSpan GVectorArray::operator[](const int64_t index) { Item &item = items_[index]; return GMutableSpan{type_, item.start, item.length}; } GSpan GVectorArray::operator[](const int64_t index) const { const Item &item = items_[index]; return GSpan{type_, item.start, item.length}; } void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity) { const int64_t new_capacity = std::max(min_capacity, item.length * 2); void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment()); type_.relocate_assign_n(item.start, new_buffer, item.length); item.start = new_buffer; item.capacity = new_capacity; } } // namespace blender::fn