/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BLI_float4x4.hh" #include "BLI_kdtree.h" #include "BLI_math_vector.hh" #include "BLI_span.hh" #include "BKE_bvhutils.h" #include "BKE_curves.hh" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "GEO_reverse_uv_sampler.hh" namespace blender::geometry { struct AddCurvesOnMeshInputs { /** UV Coordinates at which the new curves should be added. */ Span uvs; /** Determines shape of new curves. */ bool interpolate_length = false; bool interpolate_shape = false; bool interpolate_point_count = false; float fallback_curve_length = 0.0f; int fallback_point_count = 0; /** Information about the surface that the new curves are attached to. */ const Mesh *surface = nullptr; const ReverseUVSampler *reverse_uv_sampler = nullptr; Span corner_normals_su; bke::CurvesSurfaceTransforms *transforms = nullptr; /** * KD-Tree that contains the root points of existing curves. This is only necessary when * interpolation is used. */ KDTree_3d *old_roots_kdtree = nullptr; bool r_uv_error = false; }; struct AddCurvesOnMeshOutputs { bool uv_error = false; }; /** * Generate new curves on a mesh surface with the given inputs. Existing curves stay intact. */ AddCurvesOnMeshOutputs add_curves_on_mesh(bke::CurvesGeometry &curves, const AddCurvesOnMeshInputs &inputs); float3 compute_surface_point_normal(const MLoopTri &looptri, const float3 &bary_coord, const Span corner_normals); } // namespace blender::geometry