/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_index_mask.hh" #pragma once struct Mesh; struct Curves; class MeshComponent; /** \file * \ingroup geo */ namespace blender::geometry { /** * Convert the mesh into one or many poly splines. Since splines cannot have branches, * intersections of more than three edges will become breaks in splines. Attributes that * are not built-in on meshes and not curves are transferred to the result curve. */ Curves *mesh_to_curve_convert(const MeshComponent &mesh_component, const IndexMask selection); } // namespace blender::geometry