/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BLI_index_mask.hh" #include "BKE_spline.hh" #pragma once struct Mesh; class MeshComponent; /** \file * \ingroup geo */ namespace blender::geometry { /** * Convert the mesh into one or many poly splines. Since splines cannot have branches, * intersections of more than three edges will become breaks in splines. Attributes that * are not built-in on meshes and not curves are transferred to the result curve. */ std::unique_ptr mesh_to_curve_convert(const MeshComponent &mesh_component, const IndexMask selection); } // namespace blender::geometry