/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BKE_geometry_set.hh" namespace blender::geometry { struct RealizeInstancesOptions { /** * The default is to generate new ids for every element (when there was any id attribute in the * input). This avoids having a geometry that contains the same id many times. * When this is `true` the ids on the original geometries are kept unchanged and ids on instances * are ignored. Ids are zero initialized when the original geometry did not have an id. */ bool keep_original_ids = false; /** * When `true` the output geometry will contain all the generic attributes that existed on * instances. Otherwise, instance attributes are ignored. */ bool realize_instance_attributes = true; }; /** * Join all instances into a single geometry component for each geometry type. For example, all * mesh instances (including the already realized mesh) are joined into a single mesh. The output * geometry set does not contain any instances. If the input did not contain any instances, it is * returned directly. * * The `id` attribute has special handling. If there is an id attribute on any component, the * output will contain an `id` attribute as well. The output id is generated by mixing/hashing ids * of instances and of the instanced geometry data. */ GeometrySet realize_instances(GeometrySet geometry_set, const RealizeInstancesOptions &options); } // namespace blender::geometry