/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup modifiers */ #include "BLI_sort.hh" #include "BLI_vector.hh" #include "MOD_lineart.h" #include "lineart_intern.h" void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length) { blender::parallel_sort( ai, ai + length, [](const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) { int a = p1.v1 - p2.v1; int b = p1.v2 - p2.v2; /* parallel_sort() requires cmp() to return true when the first element needs to appear * before the second element in the sorted array, false otherwise (strict weak ordering), * see https://en.cppreference.com/w/cpp/named_req/Compare. */ return a < 0 ? true : (a == 0 ? b < 0 : false); }); }