# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC . ../blenkernel ../blenlib ../blenloader ../imbuf ../makesdna ../makesrna # For node muting stuff... ../nodes ../nodes/intern ../../../intern/guardedalloc ../../../intern/smoke/extern ) set(INC_SYS ${GLEW_INCLUDE_PATH} ) set(SRC intern/gpu_aspect.c intern/gpu_aspectfuncs.c intern/gpu_buffers.c intern/gpu_codegen.c intern/gpu_debug.c intern/gpu_aspect.c intern/gpu_draw.c intern/gpu_extensions.c intern/gpu_immediate.c intern/gpu_immediate_glsl.c intern/gpu_immediate_gl11.c intern/gpu_immediate_vbo.c intern/gpu_lighting.c intern/gpu_lighting_gl11.c intern/gpu_lighting_glsl.c intern/gpu_material.c intern/gpu_matrix.c intern/gpu_primitives.c intern/gpu_object.c intern/gpu_object_gles.c intern/gpu_object_gl11.c intern/gpu_functions.c intern/gpu_view.c intern/gpu_view_gl.c GPU_buffers.h GPU_colors.h GPU_compatibility.h GPU_draw.h GPU_extensions.h GPU_material.h GPU_utility.h GPU_matrix.h GPU_primitives.h GPU_object.h GPU_functions.h GPU_fx.h intern/gpu_aspect.h intern/gpu_aspectfuncs.h intern/gpu_codegen.h intern/gpu_deprecated.h intern/gpu_glew.h intern/gpu_immediate.h intern/gpu_immediate_inline.h intern/gpu_immediate_internal.h intern/gpu_lighting.h intern/gpu_lighting_inline.h intern/gpu_lighting_internal.h intern/gpu_object_gles.h intern/gpu_object_gl11.h intern/gpu_primitives_inline.h intern/gpu_safety.h intern/gpu_view.h intern/gpu_view_gl.h ) data_to_c_simple(shaders/gpu_shader_material.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC) if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) endif() add_definitions(-DGLEW_STATIC) if(WITH_IMAGE_DDS) add_definitions(-DWITH_DDS) endif() blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}")