/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * Batched geometry rendering is powered by the GPU library. * This file contains any additions or modifications specific to Blender. */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif /* gpu_batch_presets.c */ /* Replacement for #gluSphere */ struct GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT; struct GPUBatch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT; struct GPUBatch *GPU_batch_preset_panel_drag_widget(float pixelsize, const float col_high[4], const float col_dark[4], float width) ATTR_WARN_UNUSED_RESULT; /** * To be used with procedural placement inside shader. */ struct GPUBatch *GPU_batch_preset_quad(void); void gpu_batch_presets_init(void); void gpu_batch_presets_register(struct GPUBatch *preset_batch); bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch); void gpu_batch_presets_exit(void); #ifdef __cplusplus } #endif