/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * GPU Capabilities & workarounds * This module expose the reported implementation limits & enabled * workaround for drivers that needs specific code-paths. */ #pragma once #ifdef __cplusplus extern "C" { #endif int GPU_max_texture_size(void); int GPU_max_texture_3d_size(void); int GPU_max_texture_layers(void); int GPU_max_textures(void); int GPU_max_textures_vert(void); int GPU_max_textures_geom(void); int GPU_max_textures_frag(void); int GPU_max_work_group_count(int index); int GPU_max_work_group_size(int index); int GPU_max_uniforms_vert(void); int GPU_max_uniforms_frag(void); int GPU_max_batch_indices(void); int GPU_max_batch_vertices(void); int GPU_max_vertex_attribs(void); int GPU_max_varying_floats(void); int GPU_max_shader_storage_buffer_bindings(void); int GPU_max_compute_shader_storage_blocks(void); int GPU_max_samplers(void); int GPU_extensions_len(void); const char *GPU_extension_get(int i); int GPU_texture_size_with_limit(int res); bool GPU_mip_render_workaround(void); bool GPU_depth_blitting_workaround(void); bool GPU_use_main_context_workaround(void); bool GPU_use_hq_normals_workaround(void); bool GPU_clear_viewport_workaround(void); bool GPU_crappy_amd_driver(void); bool GPU_compute_shader_support(void); bool GPU_shader_storage_buffer_objects_support(void); bool GPU_shader_image_load_store_support(void); bool GPU_shader_draw_parameters_support(void); bool GPU_mem_stats_supported(void); void GPU_mem_stats_get(int *totalmem, int *freemem); /** * Return support for the active context + window. */ bool GPU_stereo_quadbuffer_support(void); int GPU_minimum_per_vertex_stride(void); bool GPU_transform_feedback_support(void); #ifdef __cplusplus } #endif