/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #pragma once #include "BLI_sys_types.h" #include "GPU_shader.h" #include "GPU_storage_buffer.h" #ifdef __cplusplus extern "C" { #endif void GPU_compute_dispatch(GPUShader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len); void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_); #ifdef __cplusplus } #endif