/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * This interface allow GPU to manage VAOs for multiple context and threads. */ #pragma once #include "GPU_batch.h" #include "GPU_common.h" #include "GPU_shader_interface.h" #ifdef __cplusplus extern "C" { #endif typedef struct GPUContext GPUContext; typedef enum eGPUBackendType { GPU_BACKEND_NONE = 0, GPU_BACKEND_OPENGL, } eGPUBackendType; void GPU_backend_init(eGPUBackendType backend); void GPU_backend_exit(void); GPUContext *GPU_context_create(void *ghost_window); void GPU_context_discard(GPUContext *); void GPU_context_active_set(GPUContext *); GPUContext *GPU_context_active_get(void); /* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU * contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or * compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker * threads should use the draw manager opengl context and make sure that they are the only one * using it by locking the main context using these two functions. */ void GPU_context_main_lock(void); void GPU_context_main_unlock(void); #ifdef __cplusplus } #endif