/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * This interface allow GPU to manage VAOs for multiple context and threads. */ #pragma once #include "GPU_batch.h" #include "GPU_common.h" #include "GPU_platform.h" #ifdef __cplusplus extern "C" { #endif /* GPU back-ends abstract the differences between different APIs. #GPU_context_create * automatically initializes the back-end, and #GPU_context_discard frees it when there * are no more contexts. */ bool GPU_backend_supported(void); void GPU_backend_type_selection_set(const eGPUBackendType backend); eGPUBackendType GPU_backend_type_selection_get(void); eGPUBackendType GPU_backend_get_type(void); /** Opaque type hiding blender::gpu::Context. */ typedef struct GPUContext GPUContext; GPUContext *GPU_context_create(void *ghost_window, void *ghost_context); /** * To be called after #GPU_context_active_set(ctx_to_destroy). */ void GPU_context_discard(GPUContext *); /** * Ctx can be NULL. */ void GPU_context_active_set(GPUContext *); GPUContext *GPU_context_active_get(void); /* Begin and end frame are used to mark the singular boundary representing the lifetime of a whole * frame. This also acts as a divisor for ensuring workload submission and flushing, especially for * background rendering when there is no call to present. * This is required by explicit-API's where there is no implicit workload flushing. */ void GPU_context_begin_frame(GPUContext *ctx); void GPU_context_end_frame(GPUContext *ctx); /* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU * contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or * compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker * threads should use the draw manager opengl context and make sure that they are the only one * using it by locking the main context using these two functions. */ void GPU_context_main_lock(void); void GPU_context_main_unlock(void); /* GPU Begin/end work blocks */ void GPU_render_begin(void); void GPU_render_end(void); /* For operations which need to run exactly once per frame -- even if there are no render updates. */ void GPU_render_step(void); #ifdef __cplusplus } #endif