/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * This interface allow GPU to manage VAOs for multiple context and threads. */ #pragma once #include "GPU_batch.h" #include "GPU_common.h" #ifdef __cplusplus extern "C" { #endif typedef enum eGPUBackendType { GPU_BACKEND_NONE = 0, GPU_BACKEND_OPENGL, } eGPUBackendType; void GPU_backend_init(eGPUBackendType backend); void GPU_backend_exit(void); eGPUBackendType GPU_backend_get_type(void); /** Opaque type hiding blender::gpu::Context. */ typedef struct GPUContext GPUContext; GPUContext *GPU_context_create(void *ghost_window); /** * To be called after #GPU_context_active_set(ctx_to_destroy). */ void GPU_context_discard(GPUContext *); /** * Ctx can be NULL. */ void GPU_context_active_set(GPUContext *); GPUContext *GPU_context_active_get(void); /* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU * contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or * compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker * threads should use the draw manager opengl context and make sure that they are the only one * using it by locking the main context using these two functions. */ void GPU_context_main_lock(void); void GPU_context_main_unlock(void); #ifdef __cplusplus } #endif