/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/gpu/GPU_context.h * \ingroup gpu * * This interface allow GPU to manage VAOs for mutiple context and threads. */ #ifndef __GPU_CONTEXT_H__ #define __GPU_CONTEXT_H__ #ifdef __cplusplus extern "C" { #endif #include "GPU_common.h" #include "GPU_batch.h" #include "GPU_shader_interface.h" typedef struct GPUContext GPUContext; GPUContext* GPU_context_create(void); void GPU_context_discard(GPUContext*); void GPU_context_active_set(GPUContext*); GPUContext* GPU_context_active_get(void); #ifdef __cplusplus } #endif #endif /* __GPU_CONTEXT_H__ */