/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Brecht Van Lommel. * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPU_draw.h * \ingroup gpu */ #ifndef __GPU_DRAW_H__ #define __GPU_DRAW_H__ #ifdef __cplusplus extern "C" { #endif struct ImBuf; struct Image; struct ImageUser; struct Main; struct Object; struct Scene; struct ViewLayer; struct View3D; struct RegionView3D; struct SmokeModifierData; struct DupliObject; #include "DNA_object_enums.h" /* OpenGL drawing functions related to shading. */ /* Initialize * - sets the default Blender opengl state, if in doubt, check * the contents of this function * - this is called when starting Blender, for opengl rendering. */ void GPU_state_init(void); /* Programmable point size * - shaders set their own point size when enabled * - use glPointSize when disabled */ void GPU_enable_program_point_size(void); void GPU_disable_program_point_size(void); /* Mipmap settings * - these will free textures on changes */ void GPU_set_mipmap(struct Main *bmain, bool mipmap); bool GPU_get_mipmap(void); void GPU_set_linear_mipmap(bool linear); bool GPU_get_linear_mipmap(void); void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap); /* Anisotropic filtering settings * - these will free textures on changes */ void GPU_set_anisotropic(struct Main *bmain, float value); float GPU_get_anisotropic(void); /* enable gpu mipmapping */ void GPU_set_gpu_mipmapping(struct Main *bmain, int gpu_mipmap); /* Image updates and free * - these deal with images bound as opengl textures */ void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h); void GPU_create_gl_tex( unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima); void GPU_create_gl_tex_compressed( unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, int textarget, struct Image *ima, struct ImBuf *ibuf); bool GPU_upload_dxt_texture(struct ImBuf *ibuf); void GPU_free_image(struct Image *ima); void GPU_free_images(struct Main *bmain); void GPU_free_images_anim(struct Main *bmain); void GPU_free_images_old(struct Main *bmain); /* smoke drawing functions */ void GPU_free_smoke(struct SmokeModifierData *smd); void GPU_free_smoke_velocity(struct SmokeModifierData *smd); void GPU_create_smoke(struct SmokeModifierData *smd, int highres); void GPU_create_smoke_velocity(struct SmokeModifierData *smd); /* Delayed free of OpenGL buffers by main thread */ void GPU_free_unused_buffers(struct Main *bmain); /* utilities */ void GPU_select_index_set(int index); void GPU_select_index_get(int index, int *r_col); int GPU_select_to_index(unsigned int col); void GPU_select_to_index_array(unsigned int *col, const unsigned int size); typedef enum eGPUAttribMask { GPU_DEPTH_BUFFER_BIT = (1 << 0), GPU_ENABLE_BIT = (1 << 1), GPU_SCISSOR_BIT = (1 << 2), GPU_VIEWPORT_BIT = (1 << 3), GPU_BLEND_BIT = (1 << 4), } eGPUAttribMask; void gpuPushAttrib(eGPUAttribMask mask); void gpuPopAttrib(void); #ifdef __cplusplus } #endif #endif