/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * GPUDrawList is an API to do lots of similar draw-calls very fast using * multi-draw-indirect. There is a fallback if the feature is not supported. */ #pragma once #ifdef __cplusplus extern "C" { #endif struct GPUBatch; /** Opaque type hiding blender::gpu::DrawList. */ typedef struct GPUDrawList GPUDrawList; /* Create a list with at least length drawcalls. Length can affect performance. */ GPUDrawList *GPU_draw_list_create(int length); void GPU_draw_list_discard(GPUDrawList *list); void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count); void GPU_draw_list_submit(GPUDrawList *list); #ifdef __cplusplus } #endif