/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #ifndef __GPU_EXTENSIONS_H__ #define __GPU_EXTENSIONS_H__ #ifdef __cplusplus extern "C" { #endif /* GPU extensions support */ int GPU_max_texture_size(void); int GPU_max_texture_layers(void); int GPU_max_textures(void); int GPU_max_textures_vert(void); int GPU_max_textures_geom(void); int GPU_max_textures_frag(void); float GPU_max_texture_anisotropy(void); int GPU_max_color_texture_samples(void); int GPU_max_cube_map_size(void); int GPU_max_ubo_binds(void); int GPU_max_ubo_size(void); float GPU_max_line_width(void); void GPU_get_dfdy_factors(float fac[2]); bool GPU_arb_base_instance_is_supported(void); bool GPU_arb_texture_cube_map_array_is_supported(void); bool GPU_mip_render_workaround(void); bool GPU_depth_blitting_workaround(void); bool GPU_unused_fb_slot_workaround(void); bool GPU_context_local_shaders_workaround(void); bool GPU_texture_copy_workaround(void); bool GPU_crappy_amd_driver(void); bool GPU_mem_stats_supported(void); void GPU_mem_stats_get(int *totalmem, int *freemem); void GPU_code_generate_glsl_lib(void); bool GPU_stereo_quadbuffer_support(void); #ifdef __cplusplus } #endif #endif /* __GPU_EXTENSIONS_H__ */