/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. * * * Contributor(s): Mike Erwin * * ***** END GPL LICENSE BLOCK ***** */ /* Immediate mode rendering is powered by the Gawain library. * This file contains any additions or modifications specific to Blender. */ #ifndef __GPU_IMMEDIATE_H__ #define __GPU_IMMEDIATE_H__ #include "../../../intern/gawain/gawain/gwn_immediate.h" #include "../../../intern/gawain/gawain/gwn_imm_util.h" // TODO: CMake magic to do this: // #include "gawain/gwn_immediate.h" // #include "gawain/gwn_imm_util.h" #include "GPU_shader.h" /* Extend immBindProgram to use Blender’s library of built-in shader programs. * Use immUnbindProgram() when done. */ void immBindBuiltinProgram(GPUBuiltinShader shader_id); /* * Extend immUniformColor to take Blender's themes */ void immUniformThemeColor(int color_id); void immUniformThemeColor3(int color_id); void immUniformThemeColorShade(int color_id, int offset); void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset); void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset); void immUniformThemeColorBlend(int color_id1, int color_id2, float fac); void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset); #endif /* __GPU_IMMEDIATE_H__ */