/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup gpu * * Utility drawing functions (rough equivalent to OpenGL's GLU) */ #ifndef __GPU_IMMEDIATE_UTIL_H__ #define __GPU_IMMEDIATE_UTIL_H__ #ifdef __cplusplus extern "C" { #endif /* Draw 2D rectangles (replaces glRect functions) */ /* caller is responsible for vertex format & shader */ void immRectf(uint pos, float x1, float y1, float x2, float y2); void immRecti(uint pos, int x1, int y1, int x2, int y2); /* Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GPU_PRIM_TRIS. */ void immRectf_fast(uint pos, float x1, float y1, float x2, float y2); void immRectf_fast_with_color( uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]); void immRecti_fast_with_color( uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]); void imm_cpack(uint x); void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments); void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments); void imm_draw_circle_wire_aspect_2d( uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); void imm_draw_circle_fill_aspect_2d( uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); /* use this version when GPUVertFormat has a vec3 position */ void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments); void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments); void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments); /* same as 'imm_draw_disk_partial_fill_2d', except it draws a wire arc. */ void imm_draw_circle_partial_wire_2d( uint pos, float x, float y, float radius, int nsegments, float start, float sweep); void imm_draw_disk_partial_fill_2d(uint pos, float x, float y, float radius_inner, float radius_outer, int nsegments, float start, float sweep); void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2); void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2); void imm_draw_box_checker_2d_ex(float x1, float y1, float x2, float y2, const float color_primary[4], const float color_secondary[4], int checker_size); void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2); void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]); void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]); void imm_draw_cylinder_fill_normal_3d( uint pos, uint nor, float base, float top, float height, int slices, int stacks); void imm_draw_cylinder_wire_3d( uint pos, float base, float top, float height, int slices, int stacks); void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks); #ifdef __cplusplus } #endif #endif /* __GPU_IMMEDIATE_UTIL_H__ */