/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup gpu * * Utility drawing functions (rough equivalent to OpenGL's GLU) */ #pragma once #ifdef __cplusplus extern "C" { #endif /* Draw 2D rectangles (replaces glRect functions) */ /* caller is responsible for vertex format & shader */ void immRectf(uint pos, float x1, float y1, float x2, float y2); void immRecti(uint pos, int x1, int y1, int x2, int y2); /** * Same as #immRectf / #immRecti but does not call #immBegin / #immEnd. * To use with #GPU_PRIM_TRIS. */ void immRectf_fast(uint pos, float x1, float y1, float x2, float y2); void immRectf_fast_with_color( uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]); void immRecti_fast_with_color( uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]); /** * Pack color into 3 bytes * * This define converts a numerical value to the equivalent 24-bit * color, while not being endian-sensitive. On little-endian, this * is the same as doing a 'naive' indexing, on big-endian, it is not! * * \note BGR format (i.e. 0xBBGGRR)... * * \param x: color. */ void imm_cpack(uint x); /** * Draw a circle outline with the given \a radius. * The circle is centered at \a x, \a y and drawn in the XY plane. * * \param shdr_pos: The vertex attribute number for position. * \param x: Horizontal center. * \param y: Vertical center. * \param radius: The circle's radius. * \param nsegments: The number of segments to use in drawing (more = smoother). */ void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments); /** * Draw a filled circle with the given \a radius. * The circle is centered at \a x, \a y and drawn in the XY plane. * * \param shdr_pos: The vertex attribute number for position. * \param x: Horizontal center. * \param y: Vertical center. * \param radius: The circle's radius. * \param nsegments: The number of segments to use in drawing (more = smoother). */ void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments); void imm_draw_circle_wire_aspect_2d( uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); void imm_draw_circle_fill_aspect_2d( uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); /** * Use this version when #GPUVertFormat has a vec3 position. */ void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments); void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments); void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments); /** * Same as 'imm_draw_disk_partial_fill_2d', except it draws a wire arc. */ void imm_draw_circle_partial_wire_2d( uint pos, float x, float y, float radius, int nsegments, float start, float sweep); /** * Draw a filled arc with the given inner and outer radius. * The circle is centered at \a x, \a y and drawn in the XY plane. * * \note Arguments are `gluPartialDisk` compatible. * * \param pos: The vertex attribute number for position. * \param x: Horizontal center. * \param y: Vertical center. * \param rad_inner: The inner circle's radius. * \param rad_outer: The outer circle's radius (can be zero). * \param nsegments: The number of segments to use in drawing (more = smoother). * \param start: Specifies the starting angle, in degrees, of the disk portion. * \param sweep: Specifies the sweep angle, in degrees, of the disk portion. */ void imm_draw_disk_partial_fill_2d(uint pos, float x, float y, float rad_inner, float rad_outer, int nsegments, float start, float sweep); /** * Draw a lined box. * * \param pos: The vertex attribute number for position. * \param x1: left. * \param y1: bottom. * \param x2: right. * \param y2: top. */ void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2); void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2); /** * Draw a standard checkerboard to indicate transparent backgrounds. */ void imm_draw_box_checker_2d_ex(float x1, float y1, float x2, float y2, const float color_primary[4], const float color_secondary[4], int checker_size); void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2); void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3]); void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3]); void imm_draw_cube_corners_3d(uint pos, const float center[3], const float aspect[3], float factor); /** * Draw a cylinder. Replacement for #gluCylinder. * \warning Slow, better use it only if you no other choices. * * \param pos: The vertex attribute number for position. * \param nor: The vertex attribute number for normal. * \param base: Specifies the radius of the cylinder at z = 0. * \param top: Specifies the radius of the cylinder at z = height. * \param height: Specifies the height of the cylinder. * \param slices: Specifies the number of subdivisions around the z axis. * \param stacks: Specifies the number of subdivisions along the z axis. */ void imm_draw_cylinder_fill_normal_3d( uint pos, uint nor, float base, float top, float height, int slices, int stacks); void imm_draw_cylinder_wire_3d( uint pos, float base, float top, float height, int slices, int stacks); void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks); void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos); #ifdef __cplusplus } #endif