/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * GPU index buffer */ #pragma once #include "GPU_primitive.h" #ifdef __cplusplus extern "C" { #endif /** Opaque type hiding blender::gpu::IndexBuf. */ typedef struct GPUIndexBuf GPUIndexBuf; GPUIndexBuf *GPU_indexbuf_calloc(void); typedef struct GPUIndexBufBuilder { uint max_allowed_index; uint max_index_len; uint index_len; GPUPrimType prim_type; uint32_t *data; } GPUIndexBufBuilder; /* supports all primitive types. */ void GPU_indexbuf_init_ex(GPUIndexBufBuilder *, GPUPrimType, uint index_len, uint vertex_len); /* supports only GPU_PRIM_POINTS, GPU_PRIM_LINES and GPU_PRIM_TRIS. */ void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len); void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *, uint v); void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *); void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *, uint v); void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *, uint v1, uint v2); void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3); void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3, uint v4); void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1); void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2); void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3); /* Skip primitive rendering at the given index. */ void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem); void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem); void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem); GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *); void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, GPUIndexBuf *); /* Create a sub-range of an existing index-buffer. */ GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length); void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem, GPUIndexBuf *elem_src, uint start, uint length); void GPU_indexbuf_discard(GPUIndexBuf *elem); bool GPU_indexbuf_is_init(GPUIndexBuf *elem); int GPU_indexbuf_primitive_len(GPUPrimType prim_type); /* Macros */ #define GPU_INDEXBUF_DISCARD_SAFE(elem) \ do { \ if (elem != NULL) { \ GPU_indexbuf_discard(elem); \ elem = NULL; \ } \ } while (0) #ifdef __cplusplus } #endif