/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * GPU index buffer */ #pragma once #include "GPU_primitive.h" #ifdef __cplusplus extern "C" { #endif /** Opaque type hiding blender::gpu::IndexBuf. */ typedef struct GPUIndexBuf GPUIndexBuf; GPUIndexBuf *GPU_indexbuf_calloc(void); typedef struct GPUIndexBufBuilder { uint max_allowed_index; uint max_index_len; uint index_len; uint index_min; uint index_max; GPUPrimType prim_type; uint32_t *data; } GPUIndexBufBuilder; /* supports all primitive types. */ void GPU_indexbuf_init_ex(GPUIndexBufBuilder *, GPUPrimType, uint index_len, uint vertex_len); /* supports only GPU_PRIM_POINTS, GPU_PRIM_LINES and GPU_PRIM_TRIS. */ void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len); GPUIndexBuf *GPU_indexbuf_build_on_device(uint index_len); void GPU_indexbuf_init_build_on_device(GPUIndexBuf *elem, uint index_len); /* * Thread safe. * * Function inspired by the reduction directives of multi-thread work API's. */ void GPU_indexbuf_join(GPUIndexBufBuilder *builder, const GPUIndexBufBuilder *builder_from); void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *, uint v); void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *); void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *, uint v); void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *, uint v1, uint v2); void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3); void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3, uint v4); void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1); void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2); void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3); /* Skip primitive rendering at the given index. */ void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem); void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem); void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem); GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *); void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, GPUIndexBuf *); void GPU_indexbuf_bind_as_ssbo(GPUIndexBuf *elem, int binding); /* Upload data to the GPU (if not built on the device) and bind the buffer to its default target. */ void GPU_indexbuf_use(GPUIndexBuf *elem); /* Partially update the GPUIndexBuf which was already sent to the device, or built directly on the * device. The data needs to be compatible with potential compression applied to the original * indices when the index buffer was built, i.e., if the data was compressed to use shorts instead * of ints, shorts should passed here. */ void GPU_indexbuf_update_sub(GPUIndexBuf *elem, uint start, uint len, const void *data); /* Create a sub-range of an existing index-buffer. */ GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length); void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem, GPUIndexBuf *elem_src, uint start, uint length); /** * (Download and) return a pointer containing the data of an index buffer. * * Note that the returned pointer is still owned by the driver. To get an * local copy, use `GPU_indexbuf_unmap` after calling `GPU_indexbuf_read`. */ const uint32_t *GPU_indexbuf_read(GPUIndexBuf *elem); uint32_t *GPU_indexbuf_unmap(const GPUIndexBuf *elem, const uint32_t *mapped_buffer); void GPU_indexbuf_discard(GPUIndexBuf *elem); bool GPU_indexbuf_is_init(GPUIndexBuf *elem); int GPU_indexbuf_primitive_len(GPUPrimType prim_type); /* Macros */ #define GPU_INDEXBUF_DISCARD_SAFE(elem) \ do { \ if (elem != NULL) { \ GPU_indexbuf_discard(elem); \ elem = NULL; \ } \ } while (0) #ifdef __cplusplus } #endif