/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "DNA_customdata_types.h" /* for CustomDataType */ #include "DNA_listBase.h" #include "BLI_sys_types.h" /* for bool */ #include "GPU_texture.h" /* for eGPUSamplerState */ #ifdef __cplusplus extern "C" { #endif struct GHash; struct GPUMaterial; struct GPUNode; struct GPUNodeLink; struct GPUNodeStack; struct GPUTexture; struct GPUUniformBuf; struct Image; struct ImageUser; struct ListBase; struct Main; struct Material; struct Scene; struct bNode; struct bNodeTree; typedef struct GPUMaterial GPUMaterial; typedef struct GPUNode GPUNode; typedef struct GPUNodeLink GPUNodeLink; /* Functions to create GPU Materials nodes */ typedef enum eGPUType { /* Keep in sync with GPU_DATATYPE_STR */ /* The value indicates the number of elements in each type */ GPU_NONE = 0, GPU_FLOAT = 1, GPU_VEC2 = 2, GPU_VEC3 = 3, GPU_VEC4 = 4, GPU_MAT3 = 9, GPU_MAT4 = 16, GPU_MAX_CONSTANT_DATA = GPU_MAT4, /* Values not in GPU_DATATYPE_STR */ GPU_TEX1D_ARRAY = 1001, GPU_TEX2D = 1002, GPU_TEX2D_ARRAY = 1003, GPU_TEX3D = 1004, GPU_SHADOW2D = 1005, GPU_TEXCUBE = 1006, /* GLSL Struct types */ GPU_CLOSURE = 1007, /* Opengl Attributes */ GPU_ATTR = 3001, } eGPUType; typedef enum eGPUBuiltin { GPU_VIEW_MATRIX = (1 << 0), GPU_OBJECT_MATRIX = (1 << 1), GPU_INVERSE_VIEW_MATRIX = (1 << 2), GPU_INVERSE_OBJECT_MATRIX = (1 << 3), GPU_VIEW_POSITION = (1 << 4), GPU_VIEW_NORMAL = (1 << 5), GPU_OBJECT_COLOR = (1 << 6), GPU_AUTO_BUMPSCALE = (1 << 7), GPU_CAMERA_TEXCO_FACTORS = (1 << 8), GPU_PARTICLE_SCALAR_PROPS = (1 << 9), GPU_PARTICLE_LOCATION = (1 << 10), GPU_PARTICLE_VELOCITY = (1 << 11), GPU_PARTICLE_ANG_VELOCITY = (1 << 12), GPU_LOC_TO_VIEW_MATRIX = (1 << 13), GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14), GPU_OBJECT_INFO = (1 << 15), GPU_BARYCENTRIC_TEXCO = (1 << 16), GPU_BARYCENTRIC_DIST = (1 << 17), GPU_WORLD_NORMAL = (1 << 18), } eGPUBuiltin; typedef enum eGPUMatFlag { GPU_MATFLAG_DIFFUSE = (1 << 0), GPU_MATFLAG_GLOSSY = (1 << 1), GPU_MATFLAG_REFRACT = (1 << 2), GPU_MATFLAG_SSS = (1 << 3), GPU_MATFLAG_BARYCENTRIC = (1 << 4), } eGPUMatFlag; typedef struct GPUNodeStack { eGPUType type; float vec[4]; struct GPUNodeLink *link; bool hasinput; bool hasoutput; short sockettype; bool end; } GPUNodeStack; typedef enum eGPUMaterialStatus { GPU_MAT_FAILED = 0, GPU_MAT_QUEUED, GPU_MAT_SUCCESS, } eGPUMaterialStatus; typedef enum eGPUVolumeDefaultValue { GPU_VOLUME_DEFAULT_0, GPU_VOLUME_DEFAULT_1, } eGPUVolumeDefaultValue; typedef void (*GPUMaterialEvalCallbackFn)(GPUMaterial *mat, int options, const char **vert_code, const char **geom_code, const char **frag_lib, const char **defines); GPUNodeLink *GPU_constant(const float *num); GPUNodeLink *GPU_uniform(const float *num); GPUNodeLink *GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name); GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli); GPUNodeLink *GPU_image(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser, eGPUSamplerState sampler_state); GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser, eGPUSamplerState sampler_state); GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser); GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row); GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name, eGPUVolumeDefaultValue default_value); GPUNodeLink *GPU_builtin(eGPUBuiltin builtin); bool GPU_link(GPUMaterial *mat, const char *name, ...); bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...); GPUNodeLink *GPU_uniformbuf_link_out(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *stack, const int index); void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); void GPU_material_add_output_link_aov(GPUMaterial *material, GPUNodeLink *link, int hash); void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3]); struct GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material, int sample_len, struct GPUTexture **tex_profile); /* High level functions to create and use GPU materials */ GPUMaterial *GPU_material_from_nodetree_find(struct ListBase *gpumaterials, const void *engine_type, int options); GPUMaterial *GPU_material_from_nodetree(struct Scene *scene, struct Material *ma, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, const int options, const bool is_volume_shader, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines, const char *name, GPUMaterialEvalCallbackFn callback); void GPU_material_compile(GPUMaterial *mat); void GPU_material_free(struct ListBase *gpumaterial); void GPU_materials_free(struct Main *bmain); struct Scene *GPU_material_scene(GPUMaterial *material); struct GPUPass *GPU_material_get_pass(GPUMaterial *material); struct GPUShader *GPU_material_get_shader(GPUMaterial *material); struct Material *GPU_material_get_material(GPUMaterial *material); eGPUMaterialStatus GPU_material_status(GPUMaterial *mat); struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material); void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs); struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void); bool GPU_material_has_surface_output(GPUMaterial *mat); bool GPU_material_has_volume_output(GPUMaterial *mat); bool GPU_material_is_volume_shader(GPUMaterial *mat); void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag); bool GPU_material_flag_get(GPUMaterial *mat, eGPUMatFlag flag); void GPU_pass_cache_init(void); void GPU_pass_cache_garbage_collect(void); void GPU_pass_cache_free(void); /* Requested Material Attributes and Textures */ typedef struct GPUMaterialAttribute { struct GPUMaterialAttribute *next, *prev; int type; /* CustomDataType */ char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */ eGPUType gputype; int id; int users; } GPUMaterialAttribute; typedef struct GPUMaterialTexture { struct GPUMaterialTexture *next, *prev; struct Image *ima; struct ImageUser *iuser; struct GPUTexture **colorband; char sampler_name[32]; /* Name of sampler in GLSL. */ char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */ int users; int sampler_state; /* eGPUSamplerState */ } GPUMaterialTexture; typedef struct GPUMaterialVolumeGrid { struct GPUMaterialVolumeGrid *next, *prev; char *name; eGPUVolumeDefaultValue default_value; char sampler_name[32]; /* Name of sampler in GLSL. */ char transform_name[32]; /* Name of 4x4 matrix in GLSL. */ int users; } GPUMaterialVolumeGrid; ListBase GPU_material_attributes(GPUMaterial *material); ListBase GPU_material_textures(GPUMaterial *material); ListBase GPU_material_volume_grids(GPUMaterial *material); typedef struct GPUUniformAttr { struct GPUUniformAttr *next, *prev; /* Meaningful part of the attribute set key. */ char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */ bool use_dupli; /* Helper fields used by code generation. */ short id; int users; } GPUUniformAttr; typedef struct GPUUniformAttrList { ListBase list; /* GPUUniformAttr */ /* List length and hash code precomputed for fast lookup and comparison. */ unsigned int count, hash_code; } GPUUniformAttrList; GPUUniformAttrList *GPU_material_uniform_attributes(GPUMaterial *material); struct GHash *GPU_uniform_attr_list_hash_new(const char *info); void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src); void GPU_uniform_attr_list_free(GPUUniformAttrList *set); #ifdef __cplusplus } #endif