/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Clement Foucault. * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPU_pbr.h * \ingroup gpu */ #ifndef __GPU_LUTS_H__ #define __GPU_LUTS_H__ #ifdef __cplusplus extern "C" { #endif struct GPUTexture; struct GPUFrameBuffer; typedef struct GPUScreenBuffer { int type; int w, h; float clipsta, clipend; float pixelprojmat[4][4]; struct GPUTexture *tex; struct GPUTexture *depth; struct GPUFrameBuffer *fb; } GPUScreenBuffer; typedef struct GPUPBR { struct GPUTexture *hammersley; struct GPUTexture *jitter; struct GPUTexture *ltc_mat_ggx; struct GPUTexture *ltc_mag_ggx; GPUScreenBuffer *scene; GPUScreenBuffer *backface; } GPUPBR; typedef enum GPUScreenBufferType { GPU_COLOR_BUFFER = 0, GPU_BACKFACE_BUFFER = 1, } GPUScreenBufferType; GPUPBR *GPU_pbr_create(void); void GPU_pbr_update(GPUPBR *pbr, GPUPBRSettings *pbr_settings, struct Scene *scene, struct View3D *v3d, struct ARegion *ar); void GPU_pbr_free(GPUPBR *pbr); void GPU_scenebuf_free(GPUScreenBuffer *buf); GPUScreenBuffer *GPU_pbr_scene_buffer(GPUPBR *pbr, int width, int height); GPUScreenBuffer *GPU_pbr_backface_buffer(GPUPBR *pbr, int width, int height); void GPU_scenebuf_bind(GPUScreenBuffer* buf, float winmat[4][4], int winsize[2], float clipsta, float clipend); void GPU_scenebuf_unbind(GPUScreenBuffer* buf); void GPU_pbr_settings_validate(struct GPUPBRSettings *pbr_settings); #ifdef __cplusplus } #endif #endif /* __GPU_LUTS_H__ */