/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * GPU geometric primitives */ #pragma once #include "GPU_common.h" #ifdef __cplusplus extern "C" { #endif typedef enum { GPU_PRIM_POINTS, GPU_PRIM_LINES, GPU_PRIM_TRIS, GPU_PRIM_LINE_STRIP, GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */ GPU_PRIM_TRI_STRIP, GPU_PRIM_TRI_FAN, GPU_PRIM_LINES_ADJ, GPU_PRIM_TRIS_ADJ, GPU_PRIM_LINE_STRIP_ADJ, GPU_PRIM_NONE, } GPUPrimType; /* what types of primitives does each shader expect? */ typedef enum { GPU_PRIM_CLASS_NONE = 0, GPU_PRIM_CLASS_POINT = (1 << 0), GPU_PRIM_CLASS_LINE = (1 << 1), GPU_PRIM_CLASS_SURFACE = (1 << 2), GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE, } GPUPrimClass; /** * TODO: Improve error checking by validating that the shader is suited for this primitive type. * GPUPrimClass GPU_primtype_class(GPUPrimType); * bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass); */ #ifdef __cplusplus } #endif