/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/gpu/gwn_primitive.h * \ingroup gpu * * Gawain geometric primitives */ #ifndef __GWN_PRIMITIVE_H__ #define __GWN_PRIMITIVE_H__ #include "GPU_common.h" typedef enum { GWN_PRIM_POINTS, GWN_PRIM_LINES, GWN_PRIM_TRIS, GWN_PRIM_LINE_STRIP, GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */ GWN_PRIM_TRI_STRIP, GWN_PRIM_TRI_FAN, GWN_PRIM_LINES_ADJ, GWN_PRIM_TRIS_ADJ, GWN_PRIM_LINE_STRIP_ADJ, GWN_PRIM_NONE } Gwn_PrimType; /* what types of primitives does each shader expect? */ typedef enum { GWN_PRIM_CLASS_NONE = 0, GWN_PRIM_CLASS_POINT = (1 << 0), GWN_PRIM_CLASS_LINE = (1 << 1), GWN_PRIM_CLASS_SURFACE = (1 << 2), GWN_PRIM_CLASS_ANY = GWN_PRIM_CLASS_POINT | GWN_PRIM_CLASS_LINE | GWN_PRIM_CLASS_SURFACE } Gwn_PrimClass; Gwn_PrimClass GWN_primtype_class(Gwn_PrimType); bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass); #endif /* __GWN_PRIMITIVE_H__ */