#ifndef _GPU_RASTER_H_ #define _GPU_RASTER_H_ /* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jason Wilkins. * * ***** END GPL LICENSE BLOCK ***** */ /** \file source/blender/gpu/GPU_raster.h * \ingroup gpu */ #include "GPU_glew.h" #ifdef __cplusplus extern "C" { #endif /* OpenGL stipple defines */ extern const GLubyte GPU_stipple_halftone [128]; extern const GLubyte GPU_stipple_quarttone [128]; extern const GLubyte GPU_stipple_diag_stripes_pos[128]; extern const GLubyte GPU_stipple_diag_stripes_neg[128]; extern const GLubyte GPU_stipple_checker_8px [128]; typedef enum GPURasterShaderOption { GPU_RASTER_STIPPLE = (1<<0), /* polygon or line stippling */ GPU_RASTER_AA = (1<<1), /* anti-aliasing */ GPU_RASTER_POLYGON = (1<<2), /* choose polygon or line */ GPU_RASTER_OPTIONS_NUM = 3, GPU_RASTER_OPTION_COMBINATIONS = (1<