/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. * * Contributor(s): Antony Riakiotakis. * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPU_select.h * \ingroup gpu */ #ifndef __GPU_SELECT_H__ #define __GPU_SELECT_H__ #include "BLI_sys_types.h" struct rcti; /* flags for mode of operation */ enum { GPU_SELECT_ALL = 1, /* gpu_select_query */ GPU_SELECT_NEAREST_FIRST_PASS = 2, GPU_SELECT_NEAREST_SECOND_PASS = 3, /* gpu_select_pick */ GPU_SELECT_PICK_ALL = 4, GPU_SELECT_PICK_NEAREST = 5, }; void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const struct rcti *input, char mode, int oldhits); bool GPU_select_load_id(unsigned int id); void GPU_select_finalize(void); unsigned int GPU_select_end(void); bool GPU_select_query_check_active(void); /* cache selection region */ bool GPU_select_is_cached(void); void GPU_select_cache_begin(void); void GPU_select_cache_load_id(void); void GPU_select_cache_end(void); /* utilities */ const uint *GPU_select_buffer_near(const uint *buffer, int hits); #endif