/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Brecht Van Lommel. * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPU_simple_shader.h * \ingroup gpu */ #ifndef __GPU_SIMPLE_SHADER_H__ #define __GPU_SIMPLE_SHADER_H__ #include "BLI_utildefines.h" #ifdef __cplusplus extern "C" { #endif /* Fixed Function Shader */ typedef enum GPUSimpleShaderOption { GPU_SHADER_OVERRIDE_DIFFUSE = (1<<0), /* replace diffuse with glcolor */ GPU_SHADER_LIGHTING = (1<<1), /* use lighting */ GPU_SHADER_TWO_SIDED = (1<<2), /* flip normals towards viewer */ GPU_SHADER_TEXTURE_2D = (1<<3), /* use 2D texture to replace diffuse color */ GPU_SHADER_SOLID_LIGHTING = (1<<4), /* use faster lighting (set automatically) */ GPU_SHADER_OPTIONS_NUM = 5, GPU_SHADER_OPTION_COMBINATIONS = (1<