/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Ray Molenkamp * * ***** END GPL LICENSE BLOCK ***** */ /** \file GPU_state.h * \ingroup gpu */ #ifndef __GPU_STATE_H__ #define __GPU_STATE_H__ /* These map directly to the GL_ blend functions, to minimize API add as needed*/ typedef enum GPUBlendFunction { GPU_ONE, GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_DST_COLOR, GPU_ZERO, } GPUBlendFunction; /* These map directly to the GL_ filter functions, to minimize API add as needed*/ typedef enum GPUFilterFunction { GPU_NEAREST, GPU_LINEAR } GPUFilterFunction; void GPU_blend(bool enable); void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor); void GPU_blend_set_func_separate( GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha); void GPU_depth_test(bool enable); bool GPU_depth_test_enabled(void); void GPU_line_smooth(bool enable); void GPU_line_stipple(bool enable); void GPU_line_width(float width); void GPU_point_size(float size); void GPU_polygon_smooth(bool enable); void GPU_scissor(int x, int y, int width, int height); void GPU_scissor_get_f(float coords[4]); void GPU_scissor_get_i(int coords[4]); void GPU_viewport_size_get_f(float coords[4]); void GPU_viewport_size_get_i(int coords[4]); #endif /* __GPU_STATE_H__ */