/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #ifdef __cplusplus extern "C" { #endif typedef enum GPUUniformBuiltinStructType { GPU_UNIFORM_STRUCT_NONE = 0, GPU_UNIFORM_STRUCT_1, GPU_NUM_UNIFORM_STRUCTS, /* Special value, denotes number of structs. */ } GPUUniformBuiltinStructType; typedef struct GPUUniformBuiltinStruct1 { float ModelMatrix[4][4]; float ModelViewProjectionMatrix[4][4]; float color[4]; float WorldClipPlanes[6][4]; int SrgbTransform; } GPUUniformBuiltinStruct1; #ifdef __cplusplus } #endif