/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #ifdef __cplusplus extern "C" { #endif struct ListBase; typedef struct GPUUniformBuffer GPUUniformBuffer; GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]); GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]); void GPU_uniformbuffer_free(GPUUniformBuffer *ubo); void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data); void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_); void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number); void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo); void GPU_uniformbuffer_unbind_all(void); bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo); bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo); #define GPU_UBO_BLOCK_NAME "nodeTree" #ifdef __cplusplus } #endif