#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** Import ('env') sources = env.Glob('intern/*.c') sources += env.Glob('shaders/*.c') defs = [ 'GLEW_STATIC' ] incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern' incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf ../bmesh .' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs += ' ' + env['BF_PTHREADS_INC'] incs += ' ' + env['BF_OPENGL_INC'] if env['WITH_BF_SMOKE']: defs.append('WITH_SMOKE') if env['WITH_BF_DDS']: defs.append('WITH_DDS') # generated data files import os sources.extend(( os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"), )) env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )