#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** Import ('env') sources = env.Glob('intern/*.c') sources += env.Glob('shaders/*.c') defs = env['BF_GL_DEFINITIONS'] incs = [ '.', '#/intern/glew-mx', '#/intern/guardedalloc', env['BF_GLEW_INC'], '#/intern/smoke/extern', '../blenkernel', '../blenlib', '../bmesh', '../imbuf', '../include', '../makesdna', '../makesrna', '../nodes', '../nodes/intern', ] if env['WITH_BF_GAMEENGINE']: defs.append('WITH_GAMEENGINE') if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs.append(env['BF_PTHREADS_INC']) if env['WITH_BF_SMOKE']: defs.append('WITH_SMOKE') if env['WITH_BF_DDS']: defs.append('WITH_DDS') # generated data files import os sources.extend(( os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_color_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_geo.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_depth_resolve.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_lib.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex_world.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"), )) env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])