/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * GPU vertex attribute binding */ #include "GPU_attr_binding.h" #include "gpu_attr_binding_private.h" #include #include #if GPU_VERT_ATTR_MAX_LEN != 16 # error "attribute binding code assumes GPU_VERT_ATTR_MAX_LEN = 16" #endif void AttrBinding_clear(GPUAttrBinding *binding) { binding->loc_bits = 0; binding->enabled_bits = 0; } uint read_attr_location(const GPUAttrBinding *binding, uint a_idx) { #if TRUST_NO_ONE assert(a_idx < GPU_VERT_ATTR_MAX_LEN); assert(binding->enabled_bits & (1 << a_idx)); #endif return (binding->loc_bits >> (4 * a_idx)) & 0xF; } static void write_attr_location(GPUAttrBinding *binding, uint a_idx, uint location) { #if TRUST_NO_ONE assert(a_idx < GPU_VERT_ATTR_MAX_LEN); assert(location < GPU_VERT_ATTR_MAX_LEN); #endif const uint shift = 4 * a_idx; const uint64_t mask = ((uint64_t)0xF) << shift; /* overwrite this attr's previous location */ binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift); /* mark this attr as enabled */ binding->enabled_bits |= 1 << a_idx; } void get_attr_locations(const GPUVertFormat *format, GPUAttrBinding *binding, const GPUShaderInterface *shaderface) { AttrBinding_clear(binding); for (uint a_idx = 0; a_idx < format->attr_len; a_idx++) { const GPUVertAttr *a = &format->attrs[a_idx]; for (uint n_idx = 0; n_idx < a->name_len; n_idx++) { const char *name = GPU_vertformat_attr_name_get(format, a, n_idx); const GPUShaderInput *input = GPU_shaderinterface_attr(shaderface, name); #if TRUST_NO_ONE assert(input != NULL); /* TODO: make this a recoverable runtime error? * indicates mismatch between vertex format and program. */ #endif write_attr_location(binding, a_idx, input->location); } } }