/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * GPU vertex attribute binding */ #pragma once #include "GPU_vertex_format.h" #include "gpu_shader_interface.hh" #ifdef __cplusplus extern "C" { #endif /* TODO(fclem) remove, use shaderface directly. */ void AttrBinding_clear(GPUAttrBinding *binding); void get_attr_locations(const GPUVertFormat *format, GPUAttrBinding *binding, GPUShader *shader); uint read_attr_location(const GPUAttrBinding *binding, uint a_idx); #ifdef __cplusplus } #endif