/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * GPUBackend derived class contain allocators that do not need a context bound. * The backend is init at startup and is accessible using GPU_backend_get() */ #pragma once struct GPUContext; namespace blender { namespace gpu { class Batch; class DrawList; class FrameBuffer; class IndexBuf; class Shader; class Texture; class UniformBuf; class VertBuf; class GPUBackend { public: virtual ~GPUBackend(){}; static GPUBackend *get(void); virtual void samplers_update(void) = 0; virtual GPUContext *context_alloc(void *ghost_window) = 0; virtual Batch *batch_alloc(void) = 0; virtual DrawList *drawlist_alloc(int list_length) = 0; virtual FrameBuffer *framebuffer_alloc(const char *name) = 0; virtual IndexBuf *indexbuf_alloc(void) = 0; virtual Shader *shader_alloc(const char *name) = 0; virtual Texture *texture_alloc(const char *name) = 0; virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0; virtual VertBuf *vertbuf_alloc(void) = 0; }; } // namespace gpu } // namespace blender